Lunar Lander [Udo Pernisz, 1979].txt 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. 15. Lunar Lander
  2. You are descending to the floor of a 250-foot crater. The right side of the TV display
  3. shows amount of fuel, feet from bottom and fall rate per cycle. Lenght of fall rate
  4. cycle changes from about 1/4 second to one second. The fall rate increases by one
  5. foot per second/per cycle. The computer will update the display only at the end of
  6. each cycle.
  7. The left side of the display shows the Lunar Lander descending from 250 feet. The
  8. Lander will first appear at one of sixteen locations. It will then slowly drop down
  9. the crater. The crater walls have rock formations protruding from them which must
  10. be avoided. If either rocket motor should touch any part of the crater, the Lander
  11. will explode in a cloud of smoke and disintegrate. (Remember, these are atomic
  12. thrusters and react like miniature atomic bombs upon impact).
  13. When you reach 32 feet, the display will change, and you will see the crater floor.
  14. You must now ladn between the rock formations on the floo and maintain a minimum fall
  15. rate. As you drop your fall rate to zero, you soon discover that the Lander becomes
  16. more and more unstable just as any hovering object would. And now with perfect skill
  17. you guide the ship in for a perfect touch down, or?
  18. How to Play VIP Lunar Lander
  19. 1. Load the CHIP-8 interpreter at 0000-01FF and teh game starting at 0200.
  20. 2. Key 2 controls the thrust of the Lunar Lander. One tone beep equals one pound
  21. of fuel and one foot of thrust.
  22. 3. Key 4 controlls the horizontal stabilizing engine, and moves the Lander one
  23. foot to the left per one pound of fuel.
  24. 4. Key 6 controls the stabilization to the right.
  25. 5. Stabilization controls only react after: (a) a complete fall cycle, or (b) after
  26. the Key 2 thrust control is pressed. You must be aware of this at all times or
  27. you will crash even though either key 4 or 6 is pressed.
  28. 6. At the end of each cycle, the Lunar Lander will move randomly at the rate of one
  29. foot either right or left. Therefore, as the fall rate approaches zero, the Lander
  30. becomes more uncontrollable, and your horizontal stabilizers react more quickly.
  31. (Just like the real thing).
  32. 7. If you land too fast, the Lander will bounce and flip over.
  33. 8. If you run out of fuel, the Lander will crash.
  34. 9. You will not be allowed to go above 250 feet. If you try to do so, you will just
  35. waste precious fuel.
  36. 10. Once you reach 32 feet and move into the landing display, you will not be allowed
  37. to rise above 26 feet. Trying to do so will waste more precious fuel.
  38. 11. Game options
  39. You may select one of three options at the begining of the game.
  40. Option 1: You start at 250 feet. You are given 150 pounds of fuel. You must land
  41. at 5 feet per second or less. The initial descent display is easy to
  42. maneuver through.
  43. Option 2: You start at 250 feet. You have 200 pounds of fuel. You must land at 3 feet
  44. per second or less. The initial descent display is hard to maneuver through.
  45. Option 3: You start at 32 feet. You have 100 pounds of fuel. You must land at 3 feet
  46. per second or less. This display allows you to practice landing.
  47. You should consider Option 2 as the complete game when trying for Astronaut Ratings.
  48. 12. Astronaut Ratings
  49. The computer will award you with ratings depending on how good a lander you are.
  50. You will obtain the rating of Astronaut by landing without regard to fall rate or
  51. fuel. You must not exceed fall rate, or zero fuel.
  52. You will obtain the rating of Astronaut Pilot, by ladning with regard to fuel. 80
  53. pounds or more if you land between the two rock formations on the floor, and 50
  54. pounds or more if you land between the crater wall and a rock formation.
  55. You will obtain the rating of Astronaut Captain by landing the ship with regard to
  56. fuel as per above and if the fall rate is two feet per second or less. (Not an
  57. easy task, as you will soon discover).
  58. 13. About Graphics
  59. This game has some interesting graphic displays when you run out of fuel, crash,
  60. land too fast, when you land successfully. I will leave them to your discovery,
  61. as they are fun to watch.
  62. 14. Landing Sites
  63. The final landing display will appear somewhat like the illustration below
  64. (VIPG1-15.jpg). You may land in any of the three locations pointed to. To land
  65. between the crater walls and rock formations, you will have to first bring the
  66. Lander to a zero fall rate while hovering in the center landing area. Then bring
  67. the ship up and just over the rock formation, and let it drop down to the landing
  68. site. At the last moment, a few taps on the thruster button will slow the lander
  69. to the required fall rate. It will take you many tries to land here, but don't
  70. give up, it can be done!!
  71. NOTE: VIP Lunar Lander requires at least 3K of RAM. RAM memories are available to
  72. increase your VIP from 2K to 3K at your local computer store or by contacting:
  73. RCA VIP Marketing
  74. New Holland Avenue
  75. Lancaster, PA 17604